π Two New Legendary Archer Commanders
Rise of Kingdoms has officially unveiled two brand-new legendary archer commanders:
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Emperor Qin Shi Huang – the first Emperor of China, now entering RoK with a complex and innovative rage-based mechanic.
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Shapur I – a Persian king designed as a hybrid rally/open-field commander with incredible utility.
These commanders introduce never-before-seen rage management, AoE spread mechanics, and damage suppression abilities. Let’s break them down skill by skill, and explore their potential in the current meta.
Emperor Qin Shi Huang – The Rage-Spending Tank
Talent Trees: Archer / Versatility / Skill
Role: Rage-intensive AoE DPS, front-line tank, rage manipulator
Skill 1: "Conquers Six"
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Type: Active (1000 rage)
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Effect: Applies Eternal Emperor for 10 seconds
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Converts basic attacks into AoE skill damage
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Deals 60% of that damage to up to 5 additional targets (15% dmg reduction per extra target)
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Cycle: Due to rage engine, skill uptime is nearly constant
Skill 2: "Iron Pierces Bronze"
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Effect: Each basic attack consumes 100 rage to convert into direct damage equal to base damage factor (~200 DF)
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Bonuses:
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+20% March Speed (Archers only)
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+30% Defense
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+20% Health (Archers only)
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Skill 3 (Expertise Bonus): Triggering Eternal Emperor Automatically
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If outside your city for 10 seconds, you enter combat with Eternal Emperor already active
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Each time you deal damage with Iron Pierces Bronze, spend 25 rage to:
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Deal extra 250 direct damage
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Drain 15 rage from each target hit
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Note: Draining 5 targets = gain 75 rage / spend 25 rage = net +50 rage per cycle
Skill 4: Combat Entry Effects & Mitigation
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+500 Rage at battle start (Primary only)
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Takes 10% less normal damage
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When taking skill/smite/combo damage >300 DF, spend 40 rage to reduce damage by 40%
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Up to 6 triggers/sec, 1 trigger per enemy/sec
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Summary:
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Qin Shi Huang excels in multi-target fights
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Drains and spends rage, generating constant AoE chip damage
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Surprisingly tanky for an archer
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Requires smart rage management to avoid burn-out
π Shapur I – The Open Field & Rally Hybrid
Talent Trees: Archer / Skill / Conquering
Role: Debuffing support DPS, adaptable between rally and open field
Skill 1: DoT Burst + Anti-Shield
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Effect: 800 damage/sec for 4 seconds = 3200 total
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Only triggers if enemy has <500 Rage
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Disables Shield effects for 2 seconds
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Skill 2: Mobility & Sustain
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+20% March Speed
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+20% Health
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25% chance to gain +30% Attack for 3s on taking damage
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+20% March Speed (in Rally)
Skill 3: Skill Damage Debuff Engine
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20% chance on any skill damage dealt to:
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Prevent target from receiving temporary health buffs (e.g., from Mulan or Scipio)
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Reduce target’s normal damage by 20% for 3 seconds
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Skill 4: Rage + Skill Buff Loop (Rally only)
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50% chance: Gain 100 rage and +30% skill damage (3 sec) when granting a buff
Expertise: AoE Passive Damage Engine
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In Rally: 15% chance to deal 200 AoE to 5 targets (1s CD)
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In Field: 15% chance to deal 200 AoE every second for 2s to all nearby enemies (2 procs)
Summary:
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Reliable field damage dealer
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Viable as 5551 open field march
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Passive rage gain and damage suppression make him a top-tier pair for many commanders
βοΈ Pairing Strategy
Suggested Pairs for Qin Shi Huang
Commander | Synergy Notes |
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Ji’long | Rage support, AoE, skill damage buffs |
Shapur I | Both apply pressure via AoE; great tanky synergy |
Herman Prime | Poison + AoE layering |
Philip | Flat damage and march speed bonus, less direct synergy |
Suggested Pairs for Shapur I
Commander | Synergy Notes |
Ashurbanipal | Rally synergy with skill bonuses |
Qin Shi Huang | Rage sharing, passive AoE layering |
Ji’long | Boosts AoE uptime and debuff stacking |
π Community Insight & Final Thoughts
These two commanders signal a redefinition of archer meta:
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Instead of burst nukers (like Boudica Prime or Esong), we get steady AoE suppression machines
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Archers now gain frontline presence thanks to rage-drain, damage reduction, and high health/defense buffs
However, this meta shift raises some questions:
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How will rage economy balance in live fights?
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Will Qin's constant rage drain slow your active skill cycle too much?
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Will Shapur's anti-buff + DoT effects reliably connect in open field?
One thing is clear: this is NOT what the community expected. But maybe that’s a good thing.
If Lilith has balanced this right, we're entering the Age of Archer Control.